Added a shortcut to the esc key, so it clears the selection,
if there's no selection, it acts just like clicking on the 'cancel'
button. Next: delete selected handlers.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make possible to select an handler by ctrl+click on it,
this will be used in the future for the shortcut actions,
like delete, arrow keys, and such.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make it possible to drag a handle between handlers,
this way the configuration of the dive is more acurate
and easyer to make. I'v discovered a problem where it's
a bit hard to 'grab' the handler, investigating it now.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Makes the increase time button to work, it will
increase the minimum time, not the correct time of the
dive. the total time is calculated by the deco, and
does not come from this, unless the deco is smaller
than the minimum time.
This patch also fixes the problem where a button
would only click once - I was holding the first
clicked button as the 'mouse grabber', bad tomaz.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Change the color of the DepthString based on it's deepness
on the profile planner. The new color of the profileString
( the string that follows the mouse stating how deep you are)
is now interpolated from SAMPLE_SHALLOW and SAMPLE_DEEP -
but since those two colors were the same and I had to change
it so that could work, I want somebody to check if my choose
of colors were ok.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Use the same profile colors on the planner for the Time and Depth
rulers. this needed a new method on the rulers - setColor, that
will call the setPen method and make everything behave properly.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Changed the ruler so that they work with percentages,
also added a new method to the rules to set the size of the
ticks.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a method and a simple stub to position things on the canvas
using percentage - this way I have a proper control on where I want
to put things on screen and it will make simpler for future changes,
even if the amount of code written is a bit bigger.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the ok / cancel buttons on the dive planner canvas.
I still need to hook the esc button to cancel it too, but
since I removed the 'floating dialog' option and merged it
into the mainwindow, it's necessary.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Now, activating the dive planner will hide the profile
and show the planner on the same place. we still need
a way to 'cancel' or 'accept' the profile created.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Prior to this change the visual feedback (the handle that is drawn when
the user moves the mouse while pressing the left mouse button) would not
move to an illegal position (one that is impossible without time
travel), but it the user moved the mouse to such an illegal position and
then released the mouse button, we still added that illegal position to
the plan.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Remove the bogus time/depth that was duplicated in the
Handler - dirk didn't realized that I already created the
same data that he put on it later, but mine was double and
his his was int, I choosed his implementation since he knows
a bit more than I do about subsurface internals.
Besides that, I worked a bit on the logic that called update ticks,
because it was calling it for every mouseMoveEvent, it created
sooooo many ticks that it made the app unusable ( and slow. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
I expanded the DiveHandler to include the actual time / depth of each
node on the graph - this way things will stay consistent if we need to
rescale the graph.
One thing that this makes obvious is that the whole design for the
planner so far assumes metric data. We need to make sure this works well
with feet instead of meters as well (and that it uses the information in
the units settings).
With this change we actually create a dive based on the plan input and
add the deco stops (if needed) to it - but we don't do anything with the
results of those calculations, yet.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just to keep me sane.
The code still shows compile time warnings which are the areas where we
need to complete things to actually do the deco calculations, etc. But now
seemed a good time to merge it into master as hopefully more people can
contribute.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Added the skeleton implementation of the increaseTime and
increaseDepth methods - they will increase the time / depth by
10 units ( feets / minutes ) each time they are clicked.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a new class, named Button, that has a clicked() signal,
and can be connected to the view to emulate buttons. While
I know that Qt supports widgets on canvas - I think it's too
nineties to have such square controls on something that can have
rounded borders.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make the plot and the handle stick to a grid, the
grid is defined by the integers in the rulers, so
a time of 10,2 is converted to 10, and will put the
point at 10.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This patch makes the behavior of inserting new hanflers
correct. it can only be inserted now inside of the plane
defined by the Depth ruler and Time ruler.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a new class named DivePlanner that is a QDialog,
and renamed the old DivePlanner class to DivePlannerGraphics.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This is a skeleton of 'create_deco_stop' plus a bit of
code cleanup. I'v commented the create_deco_stop so that
the other developers can help me a bit here - since I don't
know too well the internals of subsurface. In the original
GTK code - a new dive was created every time a user changed
something on the dive, I don't know if this will be needed,
I jusst need two things: the correct time of dive calculated
by the app, and the points to put the decompression lines.
The usability of the widget right now is 'ok', nothing to
be proud of, it's ugly as hell too, and the Rules are in
the wrong position ( they are 'inside' the area where
the lines are being drawn, but htis is easily fixable. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added text to the rules, so the user knows what's happening at that point
The text will move left / right ( for time ) and up / down ( for depth )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the code to set the Depth / Time on the user handlers,
I think this finishes the difficult part. ( well, not really )
the depth and time is being set when handler is added or moved,
but as soon as the deco calculations enters on the code, the
handlers will need to be repositioned - and this code is not ready
yet.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The ruler items are needed so I can get the correct
coordinates of the planned dive. This is a very
rudimentary ruler and it needs a bit of love, but
it already gives me something to work on.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The ruler will deliver the Time and the Depth, later.
it should be vertical or horizontal, and will have
ticks
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This patch disables the hability to move handlers across
the others, making a 'zigzag' in the time line.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added drag and drop code to the dive plan, it can move the user-
inputted data, but will not touch the computer generated ones.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Create d a class DiveHandle to make drag drop works,
it has a from and to Lines, and it will move them
around.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This patch makes it impossible to create a dive stop
outside of the scene - this, messing the complete
planning system.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Created a cross that follows the mouse on the dive planner,
this will help the user to know where it is placing the stop.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This fixes the creation of the poligon-based lines
next thing to do is to forbit creation of the next point
before the last one.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Better handling of the scene size for the dive plan,
The scene can be resized and a transform will be applied,
the handles will not resize however - they are 10x10px
and that's it.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This is still a bit bugged - the lines are going to the wrong
end - most probaly I messed something on the math. I'll now fix
the sizing issue then I'll try to make it behave in the proper
way.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make double click work to put new items on the canvas.
Those items right now are QGraphicsEllipseItems, but
it will change to 'draggable' items.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the first files and skeleton code for the visual
dive planner. now I need to fill things. The code is
using the print action borrowed, this will need to move
to a better choice in the future.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>