If the dive list is connected to the model while the model is updated
with the downloaded dives, sometimes the UI hangs completely.
Disconnecting the model and then reconnecting it does add a fairly
noticeable delay on longer dive lists, so there are tradeoffs here.
Of course the obvious solution is to make reconnecting the model
faster...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This helps tremendously when tracking down some problems. We should
never use console.log.
In the process this also updates a couple of the messages to be clearer.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Due to some recent changes processing the downloaded dives and
re-displaying the dive list can take quite a while. So show a small
message and the busy spinner to warn the user.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The old code was ill named - this way the busy spinner itself
becomes reusable with a reasonable set of function names.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way new fixes are actually shown when the user looks at the dive
list after applying the GPS fixes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Add a couple more roles and remove the dive role that allows accesss to
the DiveObjectHelper in the first place.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
By getting a DiveObjectHelper and then dereferencing that we ended up
creating hundres and hundreds of these objects, only to immediately
destroy them after using a tiny part of the data.
Instead make those data available directly from the model, without
having to create a DiveObjectHelper forst.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When the user taps on a TextField to enter text, usually the virtual
keyboard will pop up. This code tries to ensure that the keyboard
doesn't cover the entry field that the user was trying to work on.
In order to centralize these changes, this introduces a new
SsrfTextField type which we use to also remove a few redundant default
settings that we previously had for every field. The one TextArea for
the Notes field didn't seem worth creating yet another type for, so
there the changes are done directly in DiveDetailsEdit.
The awkward timer mechanism is necessary as the keyboard pops up
asynchronously and then triggers a change of height for the app, so we
need to wait a little bit before doing the adjustment.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
QML has ways to style icons - and we use that for the main theme color,
but it doesn't seem to work (anymore?) for the edit and save icons.
Instead of tracking down what changed there, simply switch between icons
with different foreground color, depending on theme.
All the other icons seem to work well in all three themes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While on mobile there should always be only one selected dive, it's very
cheap to make sure that amount_selected is tracked correctly. The
incrementing of amount_selected is done in case an invalid id is passed
in.
Suggested-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When switching to the global tool bar this was lost, and then it turned
out to be broken and required more patches to fix.
Commented out because it doesn't work at all.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way we'll get a working back icon on Android and also correct font
size for the (translated) Back text.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Previously if the dive was in a different trip, we'd scroll to that trip
but not expand the trip, which was a confusing user experience.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While pageStack.push() can handle pushing a page that's already there,
that creates an unfortunate sequence of currentItemChanged signal which
leads us to do the wrong thing with our map hack.
This commit changes things around to first look for the page in the page
stack and just switch to it, and only pushing the page as new if it
cannoot be found oon the page stack.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
QML enums are a bit painful to use, so this uses poor man's emums
instead.
Basically what this changes is that a forced switch to the map doesn't
count as picking the map. That seems obviously correct, as otherwise you
could end up in a situation where a legitimate switch away from the map
is ignored.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This makes no sense and seems crazy. But it also seems to work,
For some reason with the current Kirigami version and Qt 5.13.1
selecting the map page makes the pageStack jump back to the previous
page right away. I cannot find what triggers this behavior.
Since I cannot fix the root cause, I am working around the bug. When we
select the map page we remember that fact and when a different page is
picked with the mapPage being the last page on the stack, we force the
page selection back to the map page. I can imagine countless ways in
which this could go horribly wrong - but right now I can't figure out a
better solution.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There doesn't appear to be a reason to pop all of the existing pages from the stack.
Just on principle, only close the drawer if it was open.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This had very strange results with the current Kirigami.
Instead set the width of those pages based on our overall column width.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The old calculation was clearly bogus, we'd also get zero columns here.
Instead do a correct calculation of the number of columns and make the
resulting column width a property of the rootItem so we can refer to it
elsewhere.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
To make this class available from QMLManager, the run_ui()
function would create the object and then set a pointer in
QMLManager. It works, but is inconsistent with the rest of
the code. Therefore, make it a classical singleton class,
which is generated on demand.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
There was a sad typo in commit eecca6aab0 ("Mobile: replace model-reset
by row-addition in DiveListModel::reload()").
Additionally, we need to also refresh the dive list so that the new
dives are shown.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We get incorrect changes to a new screen width that causes us to try
draw to a much larger screen than we actually have. Ignore those
changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Different Android devices seem to have different patterns of throwing
incorrect width information at us. This seems like a really bad hack,
but for the ones I've seen so far this should give us the right width
information.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Currently, desktop and mobile are accessing the DownloadThread
and the DiveImportedModel concurrently. This makes a big data
flow mess. To achieve a more hierarchical data flow, start
by making the DownloadThread a subobject of DiveImportedModel.
Start the download by calling a function in DiveImportedModel.
Route the finished signal through DiveImportedModel. Thus,
the model can reload itself with the new data.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Owing to apparent QML breakage, a model-reset leads to the DiveDetail
page being reloaded for every dive in the list(!). Therefore, add
rows instead.
This leads to extremely subtle code, as it is now imperative that
the model has been properly cleared beforehand. Nevertheless, for
now we have to do this to fix a severe performance regression.
Fixes#2295
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Clearing the dive data directly in the core leaves us with an
inconsistent model. Therefore, clear via the model.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>