This makes for a much more friendly first use experience:
Open Subsurface-mobile, enter your cloud credentials, tap on Save and you see
your dive list.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This makes the cloud credential entry page much simpler, separate page. It also
removes the two colums and uses the label of the check box instead of having a
separate label item.
The preferences page of course also gets simpler by doing this. Here I kept the
two columns, though.
Finally the code for the old context menu was removed - not sure why this was
still here.
Next I need to fix the savePreferences() call to do the right thing in each
case.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
m_dives can be empty, so make sure we don't push an invalid QModelIndex
into the mode.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It still is rather specific to my system layout, but at least removes a
reference to my home directory path...
It also removes @rpath references from the executable. This should in theory
work, but it failed for me on one machine that I tested on and doing things
this way doesn't appear to cause problems.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
One user's debug log shows valid data, only not in the format we've seen
before (with the response starting with '{'). Instead he gets a repeat of
the second word in the response to processSync prepended to the expected
output. So let's skip the data until the first '{'.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This prevents people from overwriting a perfectly fine repository with an empty
one. Typically happens when you first enter your cloud credentials and then
don't Load Dives right away.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This allows users to not have to worry about this userid anymore. Both the
mobile app and the desktop app can now derive the userid from the cloud
storage credentials.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The scaling needs to happen before we draw the profile on the viewport, not
before we render that viewport into the pixmap. This is why prior to this patch
the first time the profile was rendered it was way off, but then if it got
re-rendered things worked better. I'm still not 100% happy with the size and
position of the profile, but this is a huge improvement.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The button to hide the dive profile serves no purpose anymore.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch adds the new variables to the Grantlee section
of the user manual, which were recently added, code wise.
The patch also cleans the descriptions of some of
the already present varaibles and fixes a couple of typos
in the process.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some of the flags needed to build for android was set in cmake. There
are many more that needs to be set correctly for things to work, so
having some in cmake and some in the Android build.sh is just confusing.
This removes the bits from cmake and moves everything into build.sh.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We don't have a tooltip on the QML UI as it's rendered into a pixmal.
We also don't need the timer as we don't need the TTS calculations.
And we don't need the acrobatics to figure out if we're in the planner as
we don't support the visual planner (or any planner, at this point) with
the mobile UI.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The asynchronous nature of the profile bites us here. plotDive() signals
that it changes model data and expects the rest of the data structures to
respond to that. Very neat and it seems to work perfectly well on the
desktop, but on Android calling render() right after plotDive() resulted
in paint() functions being called before all the elements had been
calculated as a result of the signals being emitted in the model change.
That's why so often the profile was missing parts.
Now admittedly this makes me nervous. Do we now know that all calculations
have finished by the time render() gets called? Not really. It just seems
that in my testing we tend to get lucky and things work out. But that does
not feel like a sane architecture to me.
Messing around with the animation speed is silly as we render the profile
into a pixmap, so let's turn this off globally.
Also, the scaling of the pixmap is still completely bogus.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If things go as planned, then the length of the polygon is the same as the
number of rows in the model. Turns out when running Subsurface-mobile on
Android that simple truth doesn't seem to be correct. Most of the time
the polygon seems to have twice as many elements as the model. But a few
times I ended up in here with a polygon that had fewer elements than the
model. And then things crash.
This simply avoids the crash.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
get_error_message() clears the error message in the process, so calling it
twice in a row does not do what you might think it does.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this running
make && make install
should give you a Subsurface-mobile.app that you can execute (either with
double click or using "open Subsurface-mobile.app" from the command line).
This contains a couple of hacks but I didn't try too hard to make this clean
since Tomaz is redoing the CMake build system, anyway and I'll need to make
sure this still works once he's done.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When running the QML UI on a Mac the deployment of the QML Components
seems to fail and the search path for the components is rather odd -
simply the same directory the executable was started from:
<bundle>/Contents/MacOS/
To work around this we need to manually copy the components at install
time to Contents/Frameworks/qml (not covered in this commit) and make sure
that we add the correct import path.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This fixes spacing around the icon in the left drawer, the stretched-out
icons in the navigation menu, the unnecessary scrolling in the same
menu, and a few other things.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
- Use the component's heading for more consistency
- spacing between items: largeSpacing above, half of that below, this
makes the title visually connect to the widgets it refers to.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Using a normal checkbox, we get black text, not our styled Label. Since,
short of doing a style, this is the only way to get the label the right
color, and thus not screw up the visual appearance of the drawer, we
hand-roll it.
This is a bit clunky, but I prefer visual continuity here over code
complexity concerns.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Add a checkbox in the global drawer which allows quick access enabling
and disabling the location service. This is something the user wants to
keep an eye on, quickly enable it before a trip, so it makes sense to
give it some prominence. It also helps reminding that the user switched
the device into battery-monster-mode.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
The right hand side of the logo was slightly off of the left orientation
line for the rest of the layout. This changes it to Units.smallSpacing,
which is used for this kind of spacing.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
This change makes the top bar a information/decorational item, not
interactive anymore.
- The menu at the top-right is redundant, it is provided by the
left-hand-side drawer and visually present through the botom-centered
control button.
- The back button is already provided on Android by default, swiping
back in the UI also works, so this button provides a third method to
go back -- that's overkill.
Less is more. Less top bar means more screen estate for the meat.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Specifying a negative margin means that we negate the margin that the
ListItem so carefully figures out for us, don't do that.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
- Replace the custom text items with the Components' label
- Remove now unneeded properties
The goal is to use less different font sizes, as to give the listview a
calmer and more uniform look.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
This achieves two things:
- make the contents not seem crammed against the bottom
- allow the user to scroll the content above the drawer icon
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Simplify the default page in main.qml:
DiveList has everything needed, remove the outside
layout and the message bar
Signed-off-by: Marco Martin <notmart@gmail.com>