The objcopy calls to strip the debug symbols out of
subsurface.exe need to happen before the installer is
created (staged).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
In the process, simplify our dependency a bit by no longer building
against libssh2 (we don't support ssh based authentication for git
on Windows) and libcurl (since it's proxy implementation doesn't appear
to actually work on Windows, anyway).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Meanwhile (after removing marble) it seems to be a good choice to use
latest MXE version with currently Qt 5.9.1.
Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
This would work only if the folder:
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/plugins/geoservices
contains such a file.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Give a hint how to enable build of debug Qt5 DLLs when building MXE.
Take care about the "d"/"xxxd.dll" suffix for DLLs.
Copy libastro.dll from marble to correct loation as well (nevertheless we don't use it)
Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
Qt plugins and some other dependencies cannot be copied
by CMake install targets. They need to be manually deployed
to staging_tests directory too.
Signed-off-by: Jeremie Guichard <djebrest@gmail.com>
Updates mainly in the comments of the MXE build script:
- File system layout: different proposal
- Hint to not use MXE current version from git
- MXE build JOBS setting to (very) safe value of 1
- export CXXFLAGS=-std=c++11 added for marble build
Run all scripts with -e so they exit as soon as something breaks. That
way the build stops at the first error, not some other error.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The MXE script still tried to run things using the qmake project
file and we removed that ages ago.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we ship it all in one piece there is no reason to use a static
libdivecomputer (like there is on Linux). This allows us to give the user
a different libdivecomputer.dll for testing when tracking down a bug.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems to fix our issues with being able to create zip files on the
fly (needed for the divelogs.de access).
Fixes#955
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While this should be fixed in cmake, for now just manuallt get
libssrfmarblewidget.dll and QtXml.dll in place
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instructions how to use it are in the script.
As of today this doesn't create working binaries - this worked perfectly
fine back when MXE was still based on Qt5.4
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The MinGW based script is still there for reference, but that's no
longer how I build the Windows binaries.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script is based on the mxe package and builds everything from source
instead of using the mingw packages from Fedora as I did in the past.
I'm keeping the old script around for now, but eventually I should remove it as
this is the current way to create a working installer that supports both 32 and
64 bit Windows and is Qt5 based.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>